Tuesday, 22 November 2011

Zillow Launches Free Real Estate App for Android Tablet


The leading real estate information marketplace, today launched a free real estate app for the Android™ Tablet, Zillow®'s eighth app, adding to the most popular platform of mobile real estate applications. The Zillow Android Tablet App's photo-driven home shopping experience was built specifically for the Android Tablet to take advantage of the high-resolution, touch-screen interface, allowing home shoppers to scroll through full-screen photos of homes for sale and rent, and even compare them side by side.

The free app is the only real estate Android Tablet app where home shoppers can select multiple homes to compare side by side. When comparing homes, home shoppers can view photos, sort by home details and save one or all of the homes to favorites.

With the Zillow Android Tablet App, home shoppers now can:
  • Browse, compare and shop for homes on a large touch-screen map with information on all home types, including those for sale or rent and recently sold
  • View stunning full-screen photos of homes and curbside views with Google® Street View
  • Install a widget to browse nearby homes right from the tablet home screen
  • Search for homes and neighborhoods utilizing voice search – just say an address, neighborhood or city and the Zillow Android Tablet App will take you there
  • Use GPS to find nearby homes on the market
  • Find Zestimate® home values and historical data on more than 100 million U.S. homes
  • Share homes via email, Facebook® and Twitter®


"With today's announcement, we are proud to say that Zillow has the largest collection of mobile real estate apps," said Spencer Rascoff , Zillow CEO. "Zillow continues to reinvent the mobile home shopping experience and the Zillow Android Tablet App is no exception. The app was designed just for the Android Tablet and brings two entirely new features to real estate shopping – side-by-side compare and a nearby-homes widget, giving home shoppers two new ways to shop for homes."

Zillow operates the most popular platform of mobile real estate applications across Android smartphones and Tablets, Blackberry®, iPhone®, iPad®, Kindle Fire™ and Windows® Phone 7. In September 2011 , Zillow was used on a mobile device more than 11 million times, with 2.4 million homes viewed on mobile devices each day – or 28 homes a second.

About Zillow, Inc.
Zillow is the leading real estate information marketplace, providing vital information about homes, real estate listings and mortgages through its website and mobile applications, enabling homeowners, buyers, sellers and renters to connect with real estate and mortgage professionals best suited to meet their needs. More than 24.6 million unique users visited Zillow's websites and mobile applications in October 2011 . Zillow, Inc. operates Zillow.com®, Zillow Mortgage Marketplace, Zillow Mobile, Postlets® and Diverse Solutions™. The company is headquartered in Seattle .

The Zillow logo is available Here

Google Android 4.0 - Ice Cream Sandwich


Pros:
All-new, elegant interface. Much faster browser. Great new address book. Merges phone and tablet branches of OS.

Cons:
No Flash. Poor Facebook integration. Some apps are incompatible.

Bottom Line:
The biggest Android update in ages, Ice Cream Sandwich brings real improvements to the leading smartphone platform, and it'll get even better as phone makers fill in its gaps.

Google's Ice Cream Sandwich, Android 4.0, is the biggest update the popular smartphone platform has received in more than a year. It adds dozens of features, changes and improves the interface, and makes much better use of the latest smartphone hardware. It may finally make Android tablets viable, too. At launch, though, it's missing a few things, most notably Flash and Facebook support, which mean that you may do well waiting a few months before scooping out some Ice Cream for yourself.

The New UI:

The new Ice Cream Sandwich UI integrates elements from the Gingerbread phone and Honeycomb tablet UIs into, hopefully, a harmonious system which will work equally well on phones and tablets.
The look employs a lot of subtle shading, a lot of compositing, and a lot of depth, especially compared to the very flat screens in Gingerbread. Powerful GPUs seem to be assumed here, as screens and images almost always have multiple layers. But a generally spare design keeps it feeling like Android: functional, not showy.

The new lock screen shows the date, time, and your wallpaper. To unlock the phone, swipe right, or swipe left to jump directly to the camera. That takes you to one of five home screens, where you can place widgets or icons at will. You can now create folders on your home screens, and the folder layout is witty and smart: it shows the icons of various items in the folder, stacked. Four favorite icons, now customizable, stay at the bottom of every home screen.

The app drawer is still there, but now it's two-paned: you can flip between apps and a full-screen display of available widgets. Sliding between pages of apps, it looks like each one reveals the next under it. The multitasking interface borrows from Honeycomb: press a dedicated multitasking soft key, and thumbnails of the last several apps you've used ghost above the display.

There are a few frustrating touches. Android's old physical buttons have been replaced by virtual buttons, and they can be a little elusive. On some screens, such as the camera, all the virtual buttons go away, leaving only gray dots. The new Menu button also moves around from app to app, and sometimes you have to search for it. As a longtime Android user, I want to know where my Home and Back buttons are at all times.

Text selection is also still an issue. To select text to copy or paste, you're supposed to long-press and then move two nicely-sized bookends, but in some apps I found the selection bookends appeared when I was just trying to drag or scroll the screen.




The Cool Features

Along with the new UI come a bunch of great, entirely necessary new features. Improved Web browser performance is a big deal. The browser benchmarked at double the speed of the Android 2.3 browser, and it has very useful new pop-down menu options: you can easily switch between mobile and desktop views and store pages for offline reading. The browser now scores 100 on the Acid3 test of HTML5 compatibility, as opposed to 95/100 for the Gingerbread browser; font rendering, especially, has been dramatically improved.

Android's contact book got a refit as well. It's borrowed a bit of its look from Windows Phone 7, integrating Twitter, LinkedIn and some other minor social networks, with multiple-pane contact cards showing your friends' most recent status updates, plus the amusing ability to auto-block calls from any of your contacts. While you can manually join contacts from multiple sources, I would have liked to see a smarter auto-join algorithm like the one HTC uses in its HTC Sense software.

The Gmail app is much better looking. You can create new messages without having to press the menu button, there's a bit more preview text for each message in the message list, and in general the new appearance, with more grays and the new Roboto font, is more appealing.

The Camera app has been dramatically improved. It's much, much faster, to the point where I was wondering whether I'd actually taken a picture because it was so fast. That's something we've seen on some devices like the HTC Amaze but appears to be standard in ICS. The new music player integrates with Google Music, so it has a built-in store and lets you stream from your cloud music library. It also shows a cool little VU meter when you're playing songs, and has an extensive graphic equalizer.

We really liked the new data-management screen in Settings, which lets you monitor how much cellular data you've been using day by day, project your usage for the month, and issue automatic warnings. In this era of data caps and prepaid phones, this is an extremely useful utility.

Potential in APIs

ICS brings a lot of underutilized Honeycomb features to phones. They were underutilized because nobody was buying Honeycomb tablets and thus the features never had a market. But they're exciting: accelerated 2D and 3D graphics APIs, more Bluetooth profiles and support for more input devices , and enterprise-level encryption for business devices. Phone makers have been adding some of those features to Gingerbread, but now hopefully they'll have a wide enough base to actually take off.

In ICS, a new "social API" lets third-party social networks integrate into the address book. Third-party apps also get better access to the calendar, and there are a bunch of new streaming media and codec features. Let's not forget the browser, either: a more HTML5-friendly browser means better Web apps. I'm also intrigued by Wi-Fi Direct, which lets devices connect directly to each other without a router or hotspot. That could eliminate the need for syncing cables, if it's easy enough to use.

The Dumb Features

Fourteen pages of upgrades leaves a lot to like, some stuff to ignore, and some stuff that's just silly. Take "face unlock." This gimmick unlocks the phone when it's presented with your face, or a picture of your face, or something that looks kind of like your face. Whoo-hoo. "Live effects" is a silly GPU demo that lets you squish faces or put new backgrounds behind videos you're recording. Sigh.

I'm also cool on gimmicky NFC tricks like Android Beam, which lets two ICS phones share apps and data by bumping them together. The short-distance networking technology NFC has been slow to take off in the U.S. in general. Similar features to Beam have been tried many times (all the way back to the old PalmPilot days), but have never been big sellers.

Every OS has dumb features, and these aren't a minus because they don't seem to have taken attention away from more useful pursuits. But they're getting more press than they deserve, and they shouldn't be part of your buying process.

The Missing Features

Three major missing features may be showstoppers for some smartphone buyers. Fortunately, we're pretty sure that smartphone makers such as HTC will fill these gaps, but until then, these are things Android 2.3 does better.

The first is Flash. ICS phones show less of the Web than earlier models of Android do, because the Adobe Flash plug-in doesn't work. Adobe said it'll have a version working by the end of the year, so that problem should be solved soon. Adobe's move to stop mobile Flash development, in my mind, doesn't change anything, as far too many sites still require Flash. Maybe Flash won't be a useful mobile feature in two years, but it's useful now.

The second, more important issue, is Facebook. Because Google and Facebook are having a nasty spat over APIs, you can't absorb Facebook contacts into your address book and can't integrate Facebook into the messaging apps. This is unlikely to be fixed on the Nexus phones, but I expect HTC and Samsung to fix it on other devices.

Third, some (but not all) ICS devices will lack Mass Storage support. This means those phones won't show up as a drive when you plug them into a Mac; you need to use a clumsy, separate file-transfer app. ICS phones still show up as drives on PCs, because Windows supports the MTP protocol the OS is now using. This could be a deal-breaker for Mac owners.

Finally, ICS causes some problems with the Android Market. Not all apps are compatible with ICS (the Kayak travel-booking app, for instance, had trouble executing searches on my phone) and if the app developers lazily didn't include a "Max API" tag when they submitted their app, the non-functioning apps will show up on ICS devices. This is a bad user experience. Maybe it isn't directly Google's fault, but users will still suffer.

Competing smartphone OSes aren't necessarily much better. Apple's iOS 5 lacks Flash, Facebook integration, and Mass Storage as well. Windows Phone 7.5 "Mango" has Facebook integration, but not Flash or Mass Storage. RIM's BlackBerry 7 OS lacks Flash but has the other two features. Still, though, as these features were popular on Android 2.3 phones, it's tough to see the platform backsliding.

Comparisons and Conclusions

There are four major players in the smartphone OS world right now. In order of market share, they are Android, Apple's iOS, RIM's BlackBerry 7, and Microsoft's Windows Phone 7.

Android hit its lead position by offering the most flexibility for the most people. By being fully open-source and joining the tablet and phone branches of the OS, Ice Cream Sandwich continues that trend. We're going to see a flood of ICS phones and tablets over the next year, on every carrier, in different shapes and sizes. And ICS is ready for new high-res displays and quad-core chips.

ICS isn't the best OS for everyone, but it's the best OS for the largest number of people. iOS is easier to use and has a better app marketplace in every way; the Apple App Store is larger and better curated. But Apple's single phone form factor counts out everyone who doesn't want a slab-style, all-touchscreen phone with a 3.5-inch screen and no 4G.

BlackBerry 7 has excellent messaging apps and is very manageable, but RIM is switching to BBX soon; BlackBerry 7 is the last iteration of an ancient and doomed platform. Windows Phone 7 is extremely easy to use and better for Facebook lovers and beginning smartphone owners than ICS is. But its third-party app selection is far inferior to either Android or iOS, and it has relatively few phones on CDMA carriers.

Who's Ice Cream Sandwich coming to? Of phones released by U.S. carriers, HTC has announced future upgrades for the Vivid, Rezound, Sensation, EVO Design 4G, EVO 3D, and Amaze 4G. Samsung said it's coming to the Galaxy S II. Sony Ericsson said it's coming to the Xperia Play, and Motorola confirmed it'll be available for the Droid RAZR.

So you should scream for Ice Cream. If you're buying an Android phone right now, make sure that the manufacturer plans an upgrade. If you're considering buying a smartphone soon, keep an eye out for ICS phones which fill the OS's gaps, such as HTC and Samsung phones with better Facebook integration.

[src: PCMag]

Saturday, 19 November 2011

Asus not quitting Android tablets - are Dell and Acer?


Contrary to earlier reports, Asus isn’t ditching its Android line of tablets, a spokesperson confirmed to CNET last night.

Digitimes had previously claimed the Taiwanese company was pulling out of Android tabs, along with Acer and Dell. So what of the other two?

“As usual, the rumors and reports from Digitimes are incorrect,” Asus’ Gary Key told CNET. “Asus is not exiting the Android tablet business.”

So, pretty conclusive. Acer and Dell are yet to comment.

Digitimes said in its piece “sources from upstream supply chain believe these players will gradually phase out from the market,” saying instead tablets would be dominated by Apple, Amazon, and Barnes Noble. Considering Apple is the only one of those three that currently sells in the UK, we’re hoping Digitimes is wrong.

It also says due to lower-priced competition from Amazon and the Nook Simple Touch, those making hardware only will be unlikely to turn a profit. It goes one further and says tablets will eventually be given away free, with companies making money from the content they offer instead. So not entirely dissimilar to the mobile phone business model.

The report also says sales of the iPad 2 are lower than the original, pointing out that demand for tablets is already waning. This may be true, but the iPad is still head and shoulders clear of the competition, despite Google claiming over 200 million Android devices have been sold. The Motorola Xoom and RIM BlackBerry PlayBook are two disappointments that come to mind.

Amazon’s Kindle Fire went on sale in the US this week, running a modified version of Android. Priced at $199 (£126), it undercuts most of the big-name competition by some way, so it should prove interesting to see how it fares.

The fight between Apple and Amazon continues on 'app store' trademark



Despite protests from just about everybody else in the mobile sphere, Apple has trademarked the term “App Store” for its iTunes App Store. And since Amazon calls its Android app sales portal the “Amazon Appstore,” Apple has been trying to fight it in court since March.

According to GigaOM, Apple has amended its complaint against Amazon to include false advertising in addition to trademark infringement. Already, the complaint claims that Apple’s iOS mobile operating system brand is synonymous with the words “App Store,” and so allowing Amazon to use it creates confusion among the public and hurts Apple’s brand and sales.

The harm Apple is describing is directly related to the kind of business Amazon runs with the App-store. Apple says that while it tightly controls its own iTunes App Store to make sure only quality apps make it in (itself a debatable assertion), Amazon doesn’t do as much to guard users against things like malware or the misappropriation of user data. And that lack of quality control can damage Apple’s brand by association through the use of the words “App Store.”

Meanwhile, Amazon  argue that “app-store” is actually a generic term for any app distribution portal online, and that Apple can’t patent such generic phrasing. Amazon also responds that, given that the Amazon App-store is for Android devices and Apple’s is for its own iOS devices, there’s no harm done for Amazon using the term, and Apple couldn’t prove that it’s being harmed by the use of the words anyway.

The false advertising accusation from Apple is derived from the Amazon Kindle Fire. According to Apple’s filing, Amazon has de-emphasized the Android identifier with its ads for the bargain-priced tablet. Without the Android moniker, Apple claims, there’s even more possibility of confusion between “App Store” and “App-store.” Here’s an extract from the filing from GigaOM’s story:

Amazon's use is also likely to lessen the goodwill associated with Apple's App Store service and Apple products designed to utilize Apple's App Store service by associating Apple's App Store service with the inferior qualities of Amazon's service.


It’s worth noting that the Kindle Fire, which is available right now, is seen to pose a significant threat to the tablet market – although maybe not to the iPad so much. But with its $199 price tag, it undercuts most of the market pretty deeply, and that makes it about $300 cheaper than the cheapest iPad. That might be something Apple is thinking about when it comes to these fights over app stores.

Thursday, 17 November 2011

Apple has quietly killed off Texas Hold'em, the first and only iOS game the company ever offered.


As spotted by MacRumors this morning, the game is no longer available on the App Store, giving users an error message if they try to click through to its product page.

An Apple spokesman confirmed that the company is no longer selling the app, but declined to elaborate.

The $4.99 card game, which continued the card-playing franchise from the clickwheel iPod era, went on sale just weeks after the launch of the original App Store. Apple pitched it as an example of the kind of things developers could do on its then-fledgeling software development and sales platform.

Despite that initial pitch, Apple did not update the software to keep it in pace with changes to iOS and its own product line, including the iPad, which the title did not natively support.

Since releasing Texas Hold'em, Apple has shifted developmental focus to utility applications for MobileMe, and portable-size versions of its productivity and creativity software for Mac OS X. Any gaming-related resources have gone into Game Center, Apple's social platform that developers can build into their own titles.

Originally posted at Apple Tal.

Tuesday, 15 November 2011

Developers Love Kindle Fire - The Amazon's Android Tablet



Amazon's Kindle Fire has managed to do what many other Android tablets have failed to do: drum up interest from developers in North America.

Among developers surveyed by Appcelerator and IDC, 49 percent said they considered the Kindle Fire their primary target. It narrowly beat Samsung Electronics' Galaxy Tab, which garnered 48 percent of the vote. Pocketgamer reported on the survey results. The rival Nook Color from Barnes & Noble only garnered 24 percent of the vote.

The Kindle Fire has managed to captivate the consumer electronics industry with its $200 price point, significantly undercutting other tablets. The lower price point coupled with Amazon's well-known brand and large media library are poised to turn the Fire into the second hit tablet after the iPad. Consumers are already buzzing about the product.

As a result, developers are excited too. The level of developer interest is roughly equal to that of the iPad before it launched, according to the Appcelerator study, which found interest at 53 percent in April 2010.

Globally, Samsung remains the top dog among Android tablets, surpassing interesting in the Kindle Fire. While other companies have slowly rolled out one or even two tablets, Samsung has rapidly released one tablet after another, offering the Galaxy Tab in multiple sizes. The company was the first to follow the iPad with a tablet, the original Galaxy Tab, and kept its momentum going.

Relative to other troubled tablets, including the Xoom, PlayBook and Flyer, Samsung's line has seen modest success.

The Kindle Fire, however, could be poised for an even bigger bang.

Friday, 4 November 2011

Reviewing HTC Flyer - the tablet with HTC Sense


The Pros:
  • Aluminum unibody design with touch and pen interaction make HTC Flyer unique.
  • First tablet with HTC Watch™ video service, HTC Scribe™ Technology and OnLive® cloud gamin



HTC Flyer blends HTC’s trademark design language with an all-new HTC Sense user experience that has been reimagined for the tablets. Using an intuitive and innovative approach to tablets, HTC Flyer combines natural touch and pen interaction. HTC also announced HTC Watch, a new connected video service that debuted on HTC Flyer tablet, and collaborates with OnLive, Inc. to launch the first cloud-based mobile gaming service on a tablet.
Peter Chou, CEO of HTC Corporation, said these words on the launch of HTC Flyer:

 “Clearly, smartphones have transformed our lives but as we observed how people use smartphones, computers and other technologies, we saw an opportunity to create a tablet experience that is different, more personal and productive. We are progressing down a path as an industry when people will no longer be in a single device paradigm, but have multiple wireless devices for different needs; this is the direction we are moving.” 

The Design:


Encased in a sleek aluminum unibody, the HTC Flyer tablet exudes the iconic style and build quality HTC is known for. It is also ultra-light, weighing as little as a paperback book, and compact enough to fit in a jacket pocket only. With a seven-inch display, lightning fast 1.5Ghz processor and high-speed HSPA+ wireless capabilities, the HTC Flyer tablet is perfect for those who have been waiting for a tablet that is both compact and powerful and finally the operating system installed by default is Android 2.3.4.

Here is a mini list of design features of HTC Flyer:

The pen is mightier

Fact: Your finger is not a pen. So why do so manytablets treat it as one? On the HTC Flyer withHTC Scribe Technology™ and the HTC Scribe™digital pen accessory, you’re able to take notes that sync with a recording of your meeting, highlight an important passage of an e-book or document, and even doodle on a picture or create your own.
 

Sync your ink

Capturing ideas is great. Being able to access and search those ideas from anywhere is way better. With theHTC Flyer, all of your notes and annotations are instantly saved to your Evernote account.
 

Your never-ending journal

With an expandable memory slot, you’ll run out of ideas before you run out of places to keep them.
 

Life on the go

You know life happens on both sides of the screen.That’s why we built a 5 MP camera into the back of theHTC Flyer for capturing your vision the world in HD.And a front-facing camera for capturing your expressionsin video chat.

Small. But not small

At 7”, it’s small enough to fit in your pocket, but withAndroid 2.3, HTC Sense™ that has been optimized for your tablet, and a 1.5GHz Qualcomm® Snapdragon® processor, it won’t be spending much time there.



HTC Flyer's Unique Features:


HTC Sense for Tablet

HTC Sense revolutionized smartphones by placing the person at the center of the experience. HTC Flyer’s tablet-focused HTC Sense experience focuses on surprising and delighting people with its gorgeous 3D home screen. A unique carousel of widgets puts a user’s most important content and information at the visual center of the experience. The HTC Flyer tablet also offers uncompromised Web browsing with Flash 10 and HTML 5.

HTC Scribe Technology
Touch interaction lights up the HTC Flyer tablet experience, but it also offers a groundbreaking pen experience. With the new HTC Scribe Technology on the HTC Flyer tablet, people can rediscover the natural act of writing. HTC Scribe Technology introduces a wave of integrated digital ink innovations that make it easy and natural to take notes, sign contracts, draw pictures, or even write on a web page or photo.
HTC Scribe Technology on the HTC Flyer tablet transforms traditional note-taking into smart note-taking by integrating natural onscreen writing with thoughtful and integrated innovations. A feature called Timemark enables you to capture the audio of a meeting in line with your written notes, so tapping on a word in your notes instantly takes you to that exact place in time in the audio recording of the meeting. Notes are also integrated with the calendar so when there is an appointment reminder you are automatically prompted with an opportunity to begin a new note or in the case of recurring meetings, to continue where the last meeting left off. In an industry first, the HTC Flyer tablet also features built-in synchronization with EvernoteTM, the world-leading notes application and service.

Streaming Mobile Movies with HTC Watch

The HTC Flyer tablet premieres HTC Watch, HTC’s new video download service. The HTC Watch service enables low-cost on-demand progressive downloading of hundreds of High-Definition movies from major studios. The intuitive, natural design of the HTC Watch service makes it easy to find the latest movie and video content, while advanced technology on the back-end enables instant playback over the HTC Flyer tablet’s high-speed wireless connection.

Mobile Cloud Gaming with OnLive

HTC takes mobile gaming to an entirely new level by being the first mobile device in the world to integrate OnLive Inc.’s revolutionary cloud-based gaming service. OnLive is leading in the home gaming market by letting people play top video games on their televisions and computers without the need to buy expensive gaming hardware or software. When integrated fully, the OnLive service will enable customers to pipe the OnLive service through the HTC Flyer tablet’s broadband wireless to their television sets, or let them play directly on the tablet. When integrated on the HTC Flyer tablet, people can play a variety of games, including hits like Assassin’s Creed BrotherhoodTM, NBA 2K11 and Lego Harry Potter™.

HTC Flyer Picture Gallery: 

HTC Flyer Front View
HTC Flyer Tablet
HTC Flyer with Stylus
HTC Flyer Back

HTC, the HTC logo, HTC Flyer, HTC Scribe, HTC Sense, and HTC Watch are the trademarks of HTC Corporation. All other names of companies and products mentioned herein may be the trademarksof their respective owners

Wednesday, 2 November 2011

Samsung Galaxy Tab 10.1 now available for T-Mobile Customers

 Did you like the Samsung Galaxy Tab 10.1 and were not able to use it? Then your waiting time is over because T-Mobile customers can get this stellar entertainment tablet (Nov. 2 ) for a $399.99 net down payment after $50 mail-in rebate card, with a T-Mobile Value Mobile Broadband plan, two year service agreement, and 20 interest free monthly payments of $10, 0% APR on approved credit for a total of $649.99. Mobile Broadband Value plans start at $29.99 per month, and T-Mobile postpaid voice customers enjoy $10 off their monthly mobile broadband service.

-This announcement was made by T-Mobile today in an Facebook status update on their wall!

To read more about Samsung Galaxy Tab 10.1 Click Here

BlackBerry Torch 9810 moving to T-Mobile Stores

According to a post on T-Mobile's facebook page BlackBerry Torch 9810 will be available to its consumers after 9th of November 2011. Here is the exact post on their facebook wall:
The BlackBerry Torch 9810 is sliding its way to T-Mobile stores next week! Packing a 3.2” display with a full QWERTY slide-out keyboard, this smartphone is a breeze to type with. Get yours November 9 for $249.99 after a $50 mail-in rebate card, with a two-year service agreement and qualifying Classic voice and data plan.
 Here is the Picture Gallery of BlackBerry Torch 9810 (These pictures were posted by T-Mobile on their wall with the announcement):
BlackBerry Torch 9810 Front view

BlackBerry Torch 9810 Side View
BlackBerry Torch 9810 Back View

Installing the SDK:

Here is a list of steps that you can follow in order to successfully install Android SDK on your system:

Step 1. Preparing Your Development Computer

Before getting started with the Android SDK, take a moment to confirm that your development computer meets the System Requirements. In particular, you might need to install the Java Development Toolkit (JDK), if you don't have it already.

If you will be developing in Eclipse with the Android Development Tools (ADT) Plugin—the recommended path if you are new to Android—make sure that you have a suitable version of Eclipse installed on your computer as described in the System Requirements document. If you need to install Eclipse, you can download it from this location:
http://www.eclipse.org/downloads/
The "Eclipse Classic" version is recommended. Otherwise, a Java or RCP version of Eclipse is recommended.

Step 2. Downloading the SDK Starter Package

The SDK starter package is not a full development environment—it includes only the core SDK Tools, which you can use to download the rest of the SDK components (such as the latest Android platform).
If you haven't already, get the latest version of the SDK starter package from the SDK download page.
If you downloaded a .zip or .tgz package (instead of the SDK installer), unpack it to a safe location on your machine. By default, the SDK files are unpacked into a directory named android-sdk-<machine-platform>.
If you downloaded the Windows installer (.exe file), run it now and it will check whether the proper Java SE Development Kit (JDK) is installed (installing it, if necessary), then install the SDK Tools into a default location (which you can modify).
Make a note of the name and location of the SDK directory on your system—you will need to refer to the SDK directory later, when setting up the ADT plugin and when using the SDK tools from the command line.


Step 3. Installing the ADT Plugin for Eclipse

Android offers a custom plugin for the Eclipse IDE, called Android Development Tools (ADT), that is designed to give you a powerful, integrated environment in which to build Android applications. It extends the capabilites of Eclipse to let you quickly set up new Android projects, create an application UI, debug your applications using the Android SDK tools, and even export signed (or unsigned) APKs in order to distribute your application. In general, developing in Eclipse with ADT is a highly recommended approach and is the fastest way to get started with Android.
If you'd like to use ADT for developing Android applications, install it now. After doing that come back here to resume the Android SDK installation.
If you prefer to work in a different IDE, you do not need to install Eclipse or ADT. Instead, you can directly use the SDK tools to build and debug your application.

Step 4. Adding Platforms and Other Components

The last step in setting up your SDK is using the Android SDK and AVD Manager (a tool included in the SDK starter package) to download essential SDK components into your development environment.
The SDK uses a modular structure that separates the major parts of the SDK—Android platform versions, add-ons, tools, samples, and documentation—into a set of separately installable components. The SDK starter package, which you've already downloaded, includes only a single component: the latest version of the SDK Tools. To develop an Android application, you also need to download at least one Android platform and the associated platform tools. You can add other components and platforms as well, which is highly recommended.
If you used the Windows installer, when you complete the installation wizard, it will launch the Android SDK and AVD Manager with a default set of platforms and other components selected for you to install. Simply click Install to accept the recommended set of components and install them. You can then skip to Step 5, but we recommend you first read the section about the Available Components to better understand the components available from the Android SDK and AVD Manager.
You can launch the Android SDK and AVD Manager in one of the following ways:
  • From within Eclipse, select Window > Android SDK and AVD Manager.
  • On Windows, double-click the SDK Manager.exe file at the root of the Android SDK directory.
  • On Mac or Linux, open a terminal and navigate to the tools/ directory in the Android SDK, then execute:
android

Available Components

By default, there are two repositories of components for your SDK: Android Repository and Third party Add-ons.
The Android Repository offers these types of components:
  • SDK Tools — Contains tools for debugging and testing your application and other utility tools. These tools are installed with the Android SDK starter package and receive periodic updates. You can access these tools in the <sdk>/tools/ directory of your SDK.
  • SDK Platform-tools — Contains platform-dependent tools for developing and debugging your application. These tools support the latest features of the Android platform and are typically updated only when a new platform becomes available. You can access these tools in the <sdk>/platform-tools/ directory. Android platforms — An SDK platform is available for every production Android platform deployable to Android-powered devices. Each SDK platform component includes a fully compliant Android library, system image, sample code, and emulator skins. 
  • USB Driver for Windows (Windows only) — Contains driver files that you can install on your Windows computer, so that you can run and debug your applications on an actual device. You do not need the USB driver unless you plan to debug your application on an actual Android-powered device. If you develop on Mac OS X or Linux, you do not need a special driver to debug your application on an Android-powered device.
  • Samples — Contains the sample code and apps available for each Android development platform. If you are just getting started with Android development, make sure to download the samples to your SDK.
  • Documentation — Contains a local copy of the latest multiversion documentation for the Android framework API.
The Third party Add-ons provide components that allow you to create a development environment using a specific Android external library (such as the Google Maps library) or a customized (but fully compliant) Android system image. You can add additional Add-on repositories by clicking Add Add-on Site.


Step 5. Exploring the SDK (Optional)

Once you've installed the SDK and downloaded the platforms, documentation, and add-ons that you need, we suggest that you open the SDK directory and take a look at what's inside.
The table below describes the full SDK directory contents, with components installed.
Name Description
add-ons/ Contains add-ons to the Android SDK development environment, which let you develop against external libraries that are available on some devices.
docs/ A full set of documentation in HTML format, including the Developer's Guide, API Reference, and other information. To read the documentation, load the file offline.html in a web browser.
platform-tools/ Contains platform-dependent development tools that may be updated with each platform release. The platform tools include the Android Debug Bridge (adb) as well as other tools that you don't typically use directly. These tools are separate from the development tools in the tools/ directory because these tools may be updated in order to support new features in the latest Android platform.
platforms/ Contains a set of Android platform versions that you can develop applications against, each in a separate directory.

<platform>/ Platform version directory, for example "android-11". All platform version directories contain a similar set of files and subdirectory structure. Each platform directory also includes the Android library (android.jar) that is used to compile applications against the platform version.
samples/ Sample code and apps that are specific to platform version.
tools/ Contains the set of development and profiling tools that are platform-independent, such as the emulator, the Android SDK and AVD Manager, ddms, hierarchyviewer and more. The tools in this directory may be updated at any time using the Android SDK and AVD Manager and are independent of platform releases.
SDK Readme.txt A file that explains how to perform the initial setup of your SDK, including how to launch the Android SDK and AVD Manager tool on all platforms.
SDK Manager.exe Windows SDK only. A shortcut that launches the Android SDK and AVD Manager tool, which you use to add components to your SDK.

Start Developing:

Congratulations! Now you have successfully installed the Android SDK onto your system and now you can start developing Android apps right away.
Don’t forget to provide your feedback!

Download Android SDK

Download Android SDK from following links, select one depending upon your platform:

Platform Package Size
Windows android-sdk_r15-windows.zip 33895447 bytes
installer_r15-windows.exe (Recommended) 33902520 bytes
Mac OS X (intel) android-sdk_r15-macosx.zip 30469921 bytes
Linux (i386) android-sdk_r15-linux.tgz 26124434 bytes

Before Downloading the SDK you might want to look at the System Requirements here.
Here's an overview of the steps you must follow to set up the Android SDK:
  1. Prepare your development computer and ensure it meets the system requirements.
  2. Install the SDK starter package from the table above. (If you're on Windows, download the installer for help with the initial setup.)
  3. Install the ADT Plugin for Eclipse (if you'll be developing in Eclipse).
  4. Add Android platforms and other components to your SDK.
  5. Explore the contents of the Android SDK (optional). 
For Detailed step-by-step installation read the post Installing the SDK.

Android SDK System Requirements:

If you want to download the Android SDK in order to develop apps for Android driven devices then before downloading the SDK make sure that your system meets the following requirements (as listed on Android Developers’ official website):

Supported Operating Systems

  • Windows XP (32-bit), Vista (32- or 64-bit), or Windows 7 (32- or 64-bit)
  • Mac OS X 10.5.8 or later (x86 only)
  • Linux (tested on Ubuntu Linux, Lucid Lynx)
    • GNU C Library (glibc) 2.7 or later is required.
    • On Ubuntu Linux, version 8.04 or later is required.
    • 64-bit distributions must be capable of running 32-bit applications. For information about how to add support for 32-bit applications, see the Ubuntu Linux installation notes.

Supported Development Environments

Eclipse IDE

  • Eclipse 3.5 (Galileo) or greater

    Note: Eclipse 3.4 (Ganymede) is no longer supported with the latest version of ADT.

  • Eclipse JDT plugin (included in most Eclipse IDE packages)
  • If you need to install or update Eclipse, you can download it from http://www.eclipse.org/downloads/.

    Several types of Eclipse packages are available for each platform. For developing Android applications, we recommend that you install one of these packages:

    • Eclipse IDE for Java Developers
    • Eclipse Classic (versions 3.5.1 and higher)
    • Eclipse IDE for Java EE Developers
  • JDK 5 or JDK 6 (JRE alone is not sufficient)
  • Android Development Tools plugin (recommended)
  • Not compatible with Gnu Compiler for Java (gcj)

Other development environments or IDEs

Note: If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development.

Disk Space Required:

The Android SDK requires disk storage for all of the components that you choose to install. Here is a detailed outline of disk space required to install the Android SDK on your system:


Component type Approximate size Comments
SDK Tools 35 MB Required.
SDK Platform-tools 6 MB Required.
Android platform (each) 150 MB At least one platform is required.
SDK Add-on (each) 100 MB Optional.
USB Driver for Windows 10 MB Optional. For Windows only.
Samples (per platform) 10M Optional.
Offline documentation 250 MB Optional.

Note that the disk-space requirements above are in addition to those of the Eclipse IDE, JDK, or other prerequisite tools that you may need to install on your development computer.